pandatrash: (Default)
pandatrash ([personal profile] pandatrash) wrote2017-11-20 07:32 pm

Schedule/Game Mechanics

Schedule



Each OOC week is split into three IC days. We have a calendar here.

πŸ”ͺ Thurs-Fri - Day/Night 1
- A post is put up Thursday evening, 6pm PST. Murders are announced at this time.
- OOC voting goes up (just in case you need to put in a vote early)
πŸ”ͺ Sat - Day/Night 2
- IC Voting post goes up on Saturday morning, 10am PST
- Votes must be in by Saturday 6pm PST
πŸ”ͺ Sun - Day 3
- Execution/reaction post goes up on Sunday 10am PST
- Trust/mistrust sheets must be filled out by Sunday 6pm PST





Mechanics



πŸ’£ Each week, players will turn in a list of everyone else in the game, sorted into TRUST, KILL, and IGNORE.
πŸ’£ TRUST is passive, and what it means is that your character would be willing to spend time alone with that character during MURDER NIGHT.
πŸ’£ IGNORE is also passive. It means that your character will refuse to spend time with that person during the night.
πŸ’£ KILL is active and only used if the character is intentionally looking to KILL someone, so if your character is willing to murder everyone there, but that particular night wants to stay in and do a crossword puzzle, you would not put KILL.
πŸ’£ In addition, you will also have the option to say yes or no to an OPPORTUNITY KILL. Saying "yes" to this option means that while your character would not go out of their way to kill someone in their "ignore" section, they would if they came across the perfect opportunity to do so. In other words, if somebody has OOCly decided to drop the game, or if we end up with a round in which no murders are slated to occur, your character might end up doing the deed. Only put this if you are prepared to do a random murder, but we WILL double check with you first, just in case.
πŸ’£ The list is an entirely OOC activity; the characters will only be aware of whatever they end up doing that night.
πŸ’£ In the TRUST and KILL categories, list the characters in the order of IC priority. we are still accounting for priority, but use the "IC plans" section
πŸ’£ The mods will go over the lists and then tell you who your character ended up hanging out with that night, which you can then thread out in private.
πŸ’• TRUST-TRUST pairs will be rewarded. They will be able to cite each other as alibis, because they were together all night, and may also receive clues or other goodies. (IC measures will be taken to prevent two people from simply trusting one another the entire game).
πŸ’€ KILL-TRUST or KILL-KILL pairs will result in someone dying. However! Just because you have this matchup with someone doesn’t necessarily mean that it will go through, as we’re limiting murders to one at a time (unless the raccoons state otherwise beforehand)
🀷 Anyone you IGNORE will not be able to kill you. But the more people you IGNORE, the greater chance you may end up alone during the night and can become an easy scapegoat for a killer.
πŸ’£ The morning after, everyone must VOTE to try and find the killer. The entire group will receive a reward if they guess correctly.
πŸ’£ Whether they vote correctly or incorrectly, the person they vote for will be executed
πŸ’£ If a killer successfully evades execution, they have a choice:
- They may retire from the game and just hang out for the rest of the RP, OR:
- They may quietly continue on in the game in order to get a chance to kill again for a greater prize.